Digital Literacy

Introduction to Creation & Scholarship

The digital world enables people to connect globally to create and disperse information quickly. In this fast-paced environment more businesses and institutions are looking for creative individuals with an understanding of the design-thinking paradigm. Because we live in a fast-paced world, designers and educators have used the design-thinking paradigm to create, edit, and revise digital objects to meet the demands for quick turnover. Regarding scholarship, the Internet has enabled scholars to publish their materials online. Some choose to publish their work in Open Access (OA) journals so that their scholarship reaches a broader audience because the journals are free to the public. 

Helpful Resources

This infographic describes the design thinking process which is discover, empathize, define, ideate, prototype, evaluate, and refine. These steps lead to the innovation process.

Mvtestani, CC BY-SA 4.0 <>, via Wikimedia Commons

Design Thinking Infographic Transcript

The infographic describes the 7 steps of the design thinking process:

1. Discover

2. Empathize

3. Define

4. Ideate

5. Prototype

6. Evaluate

7. Refine

Design thinking is an innovations process.

Baker, F. W., & Moukhliss, S. (2020). Concretising design thinking: A content analysis of systematic and extended literature reviews on design thinking and human‐centred designReview of Education8(1), 305–333.

Bicen, P., & Gudigantala, N. (2019). Designing the way forward: The role of design thinking in the era of digital creativityJournal of Strategic Innovation & Sustainability14(5), 10–19.

Blau, I., & Shamir-Inbal, T. (2018). Digital technologies for promoting “student voice” and co-creating learning experience in an academic courseInstructional Science46(2), 315–336.

Borham-Puyal, M., & Escandell-Montiel, D. (2020). Strategies of (in)visibility and resilience: Women writers in a digital EraCLCWeb: Comparative Literature & Culture: A WWWeb Journal22(4), 1–13.

Lenarduzzi, V., Taibi, D., Tosi, D., Lavazza, L., & Morasca, S. (2020). Open source software evaluation, selection, and adoption: A systematic literature review2020 46th Euromicro Conference on Software Engineering and Advanced Applications (SEAA), Software Engineering and Advanced Applications (SEAA), 2020 46th Euromicro Conference On, 437–444.

Vasilieva, E. V. (2018). Developing the creative abilities and competencies of future digital professionalsAutomatic Documentation and Mathematical Linguistics52(5), 248.




How To Be Creative

Off Book PBS Digital Studios


Design Thinking

Doreen Lorenzo  at TEDxUTAustin

Creativity Fluency 

Wabisabi Learning

UNF Library How to Develop a Topic